56 programs for “linux math equation editor”. We provide the ‘full stack’ for native app development, from database to native and flexible UI to REST and more.
Digital Games for Learning: A Systematic Review and Meta-Analysis (2013, May) by Douglas B. Tanner-Smith, and Stephen Killingsworth. The educational researchers were affiliated with Vanderbilt University under a contract with the Bill & Melinda Gates Foundation. The meta-analysis covers studies on game-based learning found in peer-reviewed journals between 2000 and 2012.
For example, a possible class portal topic might be real-world mathematics, which allows learners to share multimedia in its many forms on this topic. , Google’s G Suite for Education–formerly known as Google Apps for Education). “Transfer goals cultivate students’ ability to apply their learning in varied situations, beyond the context in which they learned it” (p. Consider tools that promote “acquisition of knowledge and skills, meaning making, and transfer,” as these are considered the essential goals of student learning (McTighe & March, 2015, p. , news feeds like RSS-really simple syndication, or social bookmarking tools like Diigo or Evernote). Tools for promoting transfer might include online class portals, where students can participate in authentic settings, publish their thinking, share their creations, and receive feedback. There are many tools for acquiring factual information; however, Jay McTighe and Tom March reminded educators that students also need tools to support their organization and management of information (e. For meaning making, consider technologies such as thinking tools, graphic organizers, and productivity tools (e.
There’s the issue of how to measure learning from the game. Researchers have found “students learn more from games when bridging activities connect implicit learning with the game to formal, explicit classroom instruction – a connection that can be made stronger when learning analytics measure student progress in learning from their actions in the game” (Roschelle, Martin, Ahn, & Schank, 2017, p.
Some include use of Flash animation for added engagement for learners. Primary Resources (UK) provides free worksheets and lesson plans, activity ideas, and resources for elementary grades in multiple subjects. Many teachers have added their contributions for your use. For math, you’ll find sections on general resources, numbers and the number system, calculations, solving problems; measures, shape, and space; and handling data.
Com provides supplementary content for K-12 in topics ranging from working with numbers and basic operations to money, algebra (with an introduction to trigonometry), geometry (including some interactives for constructions and using a protractor), data, measurement, worksheets, games, puzzles, and an illustrated math dictionary. Tutorial information is provided within content.
Students learn their multiplication facts for 2-12 with this engaging software. The difference in versions is primarily the level of graphics. TimezAttack is a “real kid-friendly” multiplication tables video game from BigBrainz. The base version is free; Pricing for the premium version is available for individuals or schools. The goal is for students (ages 6 and up) to escape the monster-filled dungeon by navigating through a maze filled with doors that open when multiplication facts are correctly answered.
For those who like a challenge, you will find free math games in the math puzzles section. Johnnie’s Math Page features many links to interactive tools for young students and their teachers. For parents and teachers, you will find math lessons and math worksheets as well as links to other math teaching resources. ” Main sections deal with number, geometry, fractions, fun, measurement, multiplication, statistics, and probability. It “is the site to find fun math for kids, math games, and even a little math homework help. Interactive math activities from across the web have been organized by topic to make math learning enjoyable and interesting.
Math focuses on K-3 objectives. Under curriculum strands, you can find resources sorted by NCTM identified math strands. You’ll find educational games, interactives, printables, teacher guides and tutorials. Fuel the Brain is for elementary grades. The site is very engaging, developed by an elementary teacher and a graphic designer.
, counting, patterns, time, sorting, halves, height, volume, length, chance, addition, subtraction). Audio does not accompany directions on how to play, so young learners might need help reading directions. Count Us In uses a cartoon-like game format with everyday activities to help young children (preK-2) learn basic math concepts (e. Site is maintained by Australia Broadcasting Company.
Per XP Math: “Mental mathematics is a component of the Common Core Mathematical Practices and XP Math Games makes it easy to support it. XP Math offers free arcade-like games for learners in grades 2-9, which are grouped by categories: number & operations, algebra, geometry, measurement, data analysis & probability. Teachers can also monitor student progress. Games are linked to specific standards within the Common Core Standards for Math. ” XP Math also has a Math in Careers Database that associates math skills with jobs that require those skills. Graphics are of high quality. The developer is a middle school teacher.
Bitsize Maths from the BBC-Scotland contains materials at a standard level suitable for upper elementary, middle school, and above for maths 1 and maths 2, with study help and illustrations (called revisions) and interactive tests. Maths 1 deals with number at the general level, Pythagorean theorem, trigonometry and angles; area and volume, algebra at the general level, and graphs. Maths 2 deals with trigonometry, algebra, and statistics.